Design Principles
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Technology should never be centre-stage - it always exists to serve pre-existing objectives.
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Technology should enhance our pedagogies – making it easy to reflect on oracy, develop real world learning or deepen subject knowledge
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Students are digital natives (they have been born into the world of iPads). They should help lead teachers in the effective use of technology.
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We will have a few apps that everyone will use for work flow and to ensure consistency.
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All teachers will work to integrate technology into their practice using the SAMR (Substitution, Augmentation, Modification, Redefinition) approach.
SAMR is a useful model to discuss the ways in which technology can be used - over time, technology becomes most powerful when it redefines learning and genuinely enhances the experiences for pupils.
Definition
Direct swap - no functional change
Direct swap - with functional improvement
Significant task redesign
Creation of new tasks that were previously
unimaginable
Before
Paper register
Homework written in diary
Storing work in physical exercise books
N/A
After
Register on iPads
Homework set on Google Classroom
Storing work in online note taking apps
Students create animated movie explaining 2D shapes
Improvement
Administrative improvement
The use of Google Calendar and hyperlinked work means it is harder to forget or lose homework
Teacher and student
can access work from
anywhere, and can easily
search for key work
Without technology this
task would be impossible
Design Principles
Substitution
Augmentation
Modification
Redefinition